
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore an infinite seeded overworld, cross thresholds into 47 impossible realms, and direct walking machines that salvage objects and bring down megastructures. Recover materials, expand a mobile industrial network, and navigate by memory through the fog.
The press kit for LIMINAL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.