
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
London, 1889. Step into the shoes of a young detective in this hand-drawn, point-and-click mystery. Explore the dark halls of Seraphim House, illuminate the shadows, and interrogate suspects to solve a complex locked-room murder. Will you accuse the right person?
The press kit for MurderAt is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.