
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You came to view a property. The floors don't match the listing. Explore an aging Korean commercial building, examine objects, read abandoned records, and solve puzzles in this first-person 2D point-and-click horror game. This building is not vacant.
The press kit for Still Inside is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.