
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
mygohome is a Lovecraftian psychological horror game. A remote town is being consumed by an unknown presence. You awaken in a strange room. Something is drawing near. Survive five nights. Your only companion is a rabbit doll. It knows everything. But can you trust it?
The press kit for 迷家mygohome is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.