
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dig through one giant pile of junk, organize your finds, and sell them in your own shop! Meet quirky customers, discover ridiculous items, upgrade your business, and turn trash into profit, one day at a time.
The press kit for Not Quite Trash is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.