
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Clean blood. Seal rooms. Survive the shift. A 1–4 player co-op survival horror job-sim. You're a hazmat crew working nights in an abandoned psych hospital. Something in the building doesn't want you here. Finish your directives, seal the covenant in blood, and pray you make it to payday.
The press kit for Blood Covenant is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.