
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2.5D surveillance sim in a private museum. Work the night shift: listen at doors, observe the people around you, take on their jobs, and decide moment to moment who to trust and who to expose. Your employer tells you what to ignore. Something is being moved that was never meant to be seen.
The press kit for Prowlers Shift is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.