
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A story-rich sim about the crew of a luxury cruise ship. The guests don't notice you. The crew does. Clean rooms by day; find your people at the dinner table.
The press kit for Cruise Maid: Ship's Company is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.