
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pest Order is a text-based narrative game. Players take on the role of an identification technician assisting in training pest-recognition robots. The game features a secret ending that is quite difficult to unlock.
The press kit for Pest Order is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.