
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Coneworks is an autonomous swarm simulation — part idle game, part engineering diorama, part emergent playground. You watch a lone robot wake up in a procedurally generated post-industrial wasteland, salvage debris, and haul it home. Then you give it friends. Hundreds. Thousands. A million.
The press kit for Coneworks Scavenger Fleet Protocol is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.