
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You and your friends are the crew of the world's cheapest space program, and you have to fly an actual rocket to moons and planets. Reach your destination using a wall of about four hundred switches and buttons. Then upgrade your ship and do it all over again, farther. It's only rocket science. How hard can it be?
The press kit for Actually Rocket Science is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.