
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You came to watch the Dodgeball game. Then your team lost a player and somebody handed you a ball. Now you have to fight your way up the Hit List, past every crew in the city, to a board of rich CEOs who have never lost a match. Arcade dodgeball for one player, or up to four on split screen.
The press kit for Dodgeball Rush is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.