
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A linear single-session psychological horror. Your mind is uploaded into an old Soviet robot trapped in a sealed bunker. Stealth in the dark, puzzles inside dying machines, and a voice on the radio that lies. Find the clues to change how it ends.
The press kit for IRONWAKE is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.