
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Descend into a shifting labyrinth of memories, imagined lives, and fractured identities in this first-person psychological sci-fi horror game about grief, guilt, and obsession, set inside a forgotten theatre beneath a drowned world.
The press kit for House of Tides is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.