
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
TwinLock is a two-player cooperative puzzle adventure set in an abandoned gothic castle. Separated inside its halls, you and your partner have nothing but a walkie-talkie each. Every puzzle hides half its answer on the other side of the wall.
The press kit for TwinLock is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.