
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An asymmetric co-op horror puzzle for 2–4 (best as a duo). One works the board, the rest hold the rules — you never see each other's screen, only your voices connect. The symbols you must describe have no names. Convey them before the caged core collapses. Miscommunication is fatal.
The press kit for SHARDS is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.