
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
FlyMuse 2 takes a “semi-conscious” electronic lifeform, based on a real fruit fly brain, on an adventure. Observe brain activity, tune neural circuits, and reshape the environment as you follow clues through homes, streets, and the underground world.
The press kit for FlyMuse 2 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.