
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A cute, challenging roguelite tower defense. A campaign across 4 planets, 14 unique towers, a map editor, endless mode and a massive skill tree for gameplay that's all your own.
The press kit for Gateshock is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.