
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In House Trap, you, your friends, your enemies each construct your own trap-filled hallway during a frantic build phase. Then spin that wheel and try to survive the hallway built specifically to end you. Reach the end, you get a drop piece. Reach the end the fastest, you get a full skin.
The press kit for House Trap is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.