
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A twin-stick Asteroids roguelite where you stack 190+ absurd upgrades until one fragile ship fills the whole screen with firepower. 22 ships with unique kits, 22 handcrafted bosses, mini-boss packs that crash your stage, 100+ colour palettes, and a branching campaign toward a dying star. Free demo out now.
The press kit for Smashteroids is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.