
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A falling-block puzzle game rooted in Soviet aesthetics. Lock concretes into a living facade as the seasons turn and the music shifts with them. Dvor means courtyard – the place where Soviet children played, where life happened. The version the falling blocks game always deserved.
The press kit for Dvor is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.