
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take the role of an otherworldly tentacle entity lurking within a high-rise skyscraper! Infect office lockers, stalk the corridors, and ambush unsuspecting workers from the lockers.
The press kit for Lovecraft Locker: Tentacle Office is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.