
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In To Be Seen, a narrative puzzle game, you play as a spirit trapped between life and death. To find your way home, you must possess your family members to relive their memories. By experiencing the world—and yourself—through their eyes, you discover what it truly means to be seen.
The press kit for To Be Seen is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.