
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A deep-space survey roguelike. Scan alien worlds, harvest what you can, and push deeper into the void on a shrinking tank of fuel. Bank your haul at a refit station for a bonus, or gamble one more jump and risk losing a third of it. Score is depth x harvest. How far do you dare?
The press kit for Void Survey is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.