
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A murder mystery you talk your way through. Six suspects in a snowed-in inn, one killer, and one scapegoat built to take the fall. No dialogue trees: type or say anything, and they answer, remember, and lie to you. Play solo, or six players where the liars are human. Free.
The press kit for Scapegoat is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.