
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An asymmetric co-op puzzle game where two players are trapped in separate worlds. Explore a 3D mansion in first person and a 2D world of paintings through point-and-click gameplay. Work together to solve puzzles, but with only your voices to communicate. Can you break free from your family’s fate?
The press kit for In Two The Paint is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.