
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A multiplayer horror-race through pitch-black tunnels that shift every round. Grab your flashlight, drop flares, and claw toward the only way out, before the thing in the dark reaches you first. Up to 10 players. Don't get caught. Don't get lost.
The press kit for Pinched is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.