
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You’re stuck in prison… and the guy in the wall says he can help. Bad news: his plans are weird. Sneak past guards, grab random stuff, prank inmates, throw food, steal keys, crawl through holes, and try to escape in the most ridiculous VR prison sandbox ever.
The press kit for Bad Inmate is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.