
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2D rope racing game built around momentum and control. Swing around corners, shorten your rope, and release into the next jump. Find your own routes in Practice, then race recorded player ghosts on random maps to climb the ELO rankings.
The press kit for Rope Ninja is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.