
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A cute platformer that lies to you. Fight through 60 levels of fake floors, pop-up spikes, and traitorous doors — unlock double jumps, dashes and rockets, survive monster swarms, and take down the boss. Die. Learn. Rage. Repeat.
The press kit for TRAP LAB is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.