
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
She Was First is a story-driven psychological horror game set in a quiet 1990s home. You play as Anna, a young girl spending an ordinary evening alone: eating food, feeding the cat, cleaning up, and getting ready for bed. But as the house grows darker, small moments begin to feel wrong.
The press kit for She Was First is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.