
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Post-apocalyptic Mythpunk in Ukraine. Lead a chumak caravan on a perilous journey to Crimea for salt. Guide indirect dialogues as 12-year-old Oleksa and use Neuro-Tune to read and alter people's minds. A world of Ukrainian legends, tech artifacts, and tough choices awaits!
The press kit for Sal Terrae: in search of SALT is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.