
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A short incremental game about upgrading a spaceship in outer space, destroying asteroids and other strange objects. Destroy, collect, earn money, upgrade and unlock new weapons and arenas.
The press kit for There is No Stress in Outer Space is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.