
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A cozy first-person sorting sim set in a 1989 video rental store. All 3,360 VHS tapes have spilled across the floor — pick them up, read the covers, and shelve them by genre. No timers, no pressure: just the quiet satisfaction of putting every last cassette back in its place.
The press kit for VHS World '89 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.