
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A turn-based card battler about a robot named Be who leaves her cave to face enemies across the island. It includes deck-building with upgrades and removals, three maps with distinct enemies and unique bosses, and pixel art animations.
The press kit for Sloo is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.