
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hide in plain sight. Blend into a crowd of identical NPCs by moving like them, while an armed Detective with limited bullets hunts the humans. Social hide-and-seek for 2-8 players: mimic, bluff, talk... and don't give yourself away.
The press kit for Blend In is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.