
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You are Talon-22, a combat clone printed this shift, and twenty-one of you didn't come home. A cel-shaded mech roguelite shooter: short, lethal squad battles through procedurally generated war-torn cities, against enemy squads that flank, suppress and hold the line. Die, and the next you deploys.
The press kit for Tin Coffins is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.