
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2–4 player co-op horror game about doing a very bad job with your friends. Drop into somewhere you shouldn't be, haul out anything incriminating, and clock out before the quota (or the dark) catches up with you.
The press kit for Just in Case is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.