
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The horror game where you are an abandoned urban explorer who gets trapped inside a long-abandoned bunker deep in the woods. Now you have to find your way out of this place, but deep underground, the only thing awaiting you is unimaginable horror.
The press kit for Locked Inside is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.