
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Lifeless, every enemy you defeat transfers its life to you. Accumulate this vitality, spend it to grow stronger, and face hordes of enemies and fearsome bosses in this 2D pixel-art roguelite.
The press kit for Lifeless is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.