
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Escape the classroom where a girl has locked you in on graduation day. Solve a series of puzzles while looking back on your memories together, and make your way to the place where she is waiting to finally confess your feelings.
The press kit for 君と最後の放課後 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.