
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person Backrooms survival game. Explore a maze that rearranges itself behind you, mark routes, claim a room to hold out in, and record what you find. Unfamiliar ground will take you apart, and something down here is watching. Solo or co-op.
The press kit for Dissonance is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.