
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A bullet hell roguelite about a lonely worker drinking alone in space on Christmas Eve. Survive waves of cosmic chaos, get a cold beer, and face five massive bosses inspired by real space calamities.
The press kit for Shoot Some Rocks is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.