
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You're a peasant thrown into a hole with a gate closing above you. Throw mud, stick crates, stack your way up, dodge fire vents and dart traps, loot the fallen, and escape before you're sealed in. A physics-driven first-person climbing roguelite soaked in dark humor.
The press kit for Peasants in a Hole is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.