
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Escape a deadly hole with mud and crates, solo or in online races for 2–4 players. A physics-driven first-person roguelite with dark humor.
The press kit for Peasants in a Hole is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.