
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Cast out penniless, stripped of your name and your love, you come to Tradeshaven, a town that respects only money. Build the fortune to win it all back. Honest work is slow and never quite enough. The other kind pays better. A medieval life-sim about how high you'll climb, and what it costs you.
The press kit for Gilt & Grime is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.