
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
May, Be Dead is a first-person surrealist adventure game about walking through endless hexagonal rooms of memory and repeatedly killing May, a mysterious figure you shared an intimate yet ambiguous relationship with.
The press kit for May, Be Dead is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.