
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A survival defense roguelike. Keep the orb at the center of the map alive against a horde that wants it dead. Runs last 10–15 minutes. Stack 50+ upgrades into gloriously broken builds — burn, shatter, chain lightning, reshape the terrain. 40 enemy types, 10 maps, Ascension 1–5, endless mode.
The press kit for Protect the Orb is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.