
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A single-player roguelite auto-battler. Draft vat-grown mutants, pay for power in flesh, arrange your squad on a train-car grid, then hit DEPART. Fights resolve automatically. Every upgrade corrupts its host. Build the synergy that breaks the run.
The press kit for Nightfreight is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.