
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You come to your senses in a strange office building. A short walking simulator: patrol all 10 floors flawlessly, collecting every Lost Item along the way. Miss even one—and you're back on the 1st floor.
The press kit for 忘れ物 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.