
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Roll dice, claim lands, and defend them with familiars. Witches duel for magic, land — and the victor's cup of tea. A board game × card battler. All 130+ cards unlocked from the start. Build decks and play online with 2–4 players or against BOTs. No microtransactions, ever.
The press kit for Winner Takes Tea is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.